/********************************************************************* * Software License Agreement (BSD License) * * Copyright (c) 2008, Willow Garage, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redstributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of the Willow Garage nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *********************************************************************/ /* Author: Tim Field */ // STLLoader.h #ifndef COLLADA_URDF_STLLOADER_HH #define COLLADA_URDF_STLLOADER_HH #include #include #include #define LINE_MAX_LEN 256 #define COR3_MAX 200000 #define ORDER_MAX 10 #define FACE_MAX 200000 namespace collada_urdf { class Vector3 { public: Vector3(float x, float y, float z); bool operator==(const Vector3& v) const; float x; float y; float z; }; class Mesh { public: Mesh(); int getVertexIndex(const Vector3& v) const; void addVertex(const Vector3& v); void addNormal(const Vector3& n); void addIndex(unsigned int i); public: std::vector vertices; std::vector normals; std::vector indices; }; class STLLoader { public: Mesh* load(const std::string& filename); private: void readBinary(FILE* filein, Mesh* mesh); uint32_t readLongInt(FILE* filein); uint16_t readShortInt(FILE* filein); float readFloat(FILE* filein); }; } #endif