144 lines
5.3 KiB
C++
144 lines
5.3 KiB
C++
#ifndef VLOOKUP_H
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#define VLOOKUP_H
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/*!
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**
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** Copyright (c) 2007 by John W. Ratcliff mailto:jratcliff@infiniplex.net
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**
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** Portions of this source has been released with the PhysXViewer application, as well as
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** Rocket, CreateDynamics, ODF, and as a number of sample code snippets.
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**
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** If you find this code useful or you are feeling particularily generous I would
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** ask that you please go to http://www.amillionpixels.us and make a donation
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** to Troy DeMolay.
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**
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** DeMolay is a youth group for young men between the ages of 12 and 21.
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** It teaches strong moral principles, as well as leadership skills and
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** public speaking. The donations page uses the 'pay for pixels' paradigm
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** where, in this case, a pixel is only a single penny. Donations can be
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** made for as small as $4 or as high as a $100 block. Each person who donates
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** will get a link to their own site as well as acknowledgement on the
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** donations blog located here http://www.amillionpixels.blogspot.com/
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**
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** If you wish to contact me you can use the following methods:
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**
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** Skype Phone: 636-486-4040 (let it ring a long time while it goes through switches)
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** Skype ID: jratcliff63367
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** Yahoo: jratcliff63367
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** AOL: jratcliff1961
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** email: jratcliff@infiniplex.net
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** Personal website: http://jratcliffscarab.blogspot.com
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** Coding Website: http://codesuppository.blogspot.com
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** FundRaising Blog: http://amillionpixels.blogspot.com
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** Fundraising site: http://www.amillionpixels.us
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** New Temple Site: http://newtemple.blogspot.com
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**
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**
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** The MIT license:
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**
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** Permission is hereby granted, free of charge, to any person obtaining a copy
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** of this software and associated documentation files (the "Software"), to deal
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** in the Software without restriction, including without limitation the rights
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** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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** copies of the Software, and to permit persons to whom the Software is furnished
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** to do so, subject to the following conditions:
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**
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** The above copyright notice and this permission notice shall be included in all
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** copies or substantial portions of the Software.
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** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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** WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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** CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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// CodeSnippet provided by John W. Ratcliff
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// on March 23, 2006.
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//
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// mailto: jratcliff@infiniplex.net
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//
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// Personal website: http://jratcliffscarab.blogspot.com
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// Coding Website: http://codesuppository.blogspot.com
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// FundRaising Blog: http://amillionpixels.blogspot.com
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// Fundraising site: http://www.amillionpixels.us
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// New Temple Site: http://newtemple.blogspot.com
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//
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// This snippet shows how to 'hide' the complexity of
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// the STL by wrapping some useful piece of functionality
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// around a handful of discrete API calls.
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//
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// This API allows you to create an indexed triangle list
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// from a collection of raw input triangles. Internally
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// it uses an STL set to build the lookup table very rapidly.
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//
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// Here is how you would use it to build an indexed triangle
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// list from a raw list of triangles.
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//
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// (1) create a 'VertexLookup' interface by calling
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//
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// VertexLook vl = Vl_createVertexLookup();
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//
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// (2) For each vertice in each triangle call:
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//
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// unsigned int i1 = Vl_getIndex(vl,p1);
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// unsigned int i2 = Vl_getIndex(vl,p2);
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// unsigned int i3 = Vl_getIndex(vl,p3);
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//
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// save the 3 indices into your triangle list array.
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//
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// (3) Get the vertex array by calling:
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//
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// const double *vertices = Vl_getVertices(vl);
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//
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// (4) Get the number of vertices so you can copy them into
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// your own buffer.
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// unsigned int vcount = Vl_getVcount(vl);
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//
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// (5) Release the VertexLookup interface when you are done with it.
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// Vl_releaseVertexLookup(vl);
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//
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// Teaches the following lessons:
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//
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// How to wrap the complexity of STL and C++ classes around a
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// simple API interface.
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//
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// How to use an STL set and custom comparator operator for
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// a complex data type.
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//
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// How to create a template class.
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//
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// How to achieve significant performance improvements by
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// taking advantage of built in STL containers in just
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// a few lines of code.
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//
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// You could easily modify this code to support other vertex
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// formats with any number of interpolants.
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//
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// Hide C++ classes from the rest of your application by
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// keeping them in the CPP and wrapping them in a namespace
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// Uses an STL set to create an index table for a bunch of vertex positions
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// used typically to re-index a collection of raw triangle data.
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namespace ConvexDecomposition
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{
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typedef void * VertexLookup;
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VertexLookup Vl_createVertexLookup(void);
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void Vl_releaseVertexLookup(VertexLookup vlook);
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unsigned int Vl_getIndex(VertexLookup vlook,const double *pos); // get index.
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const double * Vl_getVertices(VertexLookup vlook);
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unsigned int Vl_getVcount(VertexLookup vlook);
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};
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#endif
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