kdl_parser/convex_decomposition/ConvexDecomposition
kwc 6285603c53 migration part 1 2009-09-04 23:10:08 +00:00
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ConvexDecomposition migration part 1 2009-09-04 23:10:08 +00:00
DecomposeSample.cpp migration part 1 2009-09-04 23:10:08 +00:00
DecomposeSample.exe migration part 1 2009-09-04 23:10:08 +00:00
DecomposeSample.sln migration part 1 2009-09-04 23:10:08 +00:00
DecomposeSample.suo migration part 1 2009-09-04 23:10:08 +00:00
DecomposeSample.vcproj migration part 1 2009-09-04 23:10:08 +00:00
Makefile migration part 1 2009-09-04 23:10:08 +00:00
chair.obj migration part 1 2009-09-04 23:10:08 +00:00
readme.txt migration part 1 2009-09-04 23:10:08 +00:00

readme.txt

ConvexDecomposition library written by John W. Ratcliff

Usage: Test <meshanme.obj> (options)

Options:

            -d<depth>       : How deep to recursively split. Values of 3-7 are reasonable.
            -c<percent>     : Percentage of concavity to keep splitting. 0-20 4324640s reasonable.
            -p<percent>     : Percentage of volume delta to collapse hulls.  0-30 4324544s reasonable.
            -v<maxverts>    : Maximum number of vertices in the output hull.  Default is 32.
            -s<skinwidth>   : Skin Width inflation.  Default is 0.0

To run the sample provided with defaults:

DecomposeSample chair.obj

Will produce 'chair_convex.obj' a Wavefront OBJ file useful for debug visualization.
             'chair.dae'        a COLLADA physics representation of the model.
             'chair.xml'        an Ageia PhysX NxuStream representation of the model.


/*!
**
** Copyright (c) 2007 by John W. Ratcliff mailto:jratcliff@infiniplex.net
**
** Portions of this source has been released with the PhysXViewer application, as well as
** Rocket, CreateDynamics, ODF, and as a number of sample code snippets.
**
** If you find this code useful or you are feeling particularily generous I would
** ask that you please go to http://www.amillionpixels.us and make a donation
** to Troy DeMolay.
**
** DeMolay is a youth group for young men between the ages of 12 and 21.
** It teaches strong moral principles, as well as leadership skills and
** public speaking.  The donations page uses the 'pay for pixels' paradigm
** where, in this case, a pixel is only a single penny.  Donations can be
** made for as small as $4 or as high as a $100 block.  Each person who donates
** will get a link to their own site as well as acknowledgement on the
** donations blog located here http://www.amillionpixels.blogspot.com/
**
** If you wish to contact me you can use the following methods:
**
** Skype Phone: 636-486-4040 (let it ring a long time while it goes through switches)
** Skype ID: jratcliff63367
** Yahoo: jratcliff63367
** AOL: jratcliff1961
** email: jratcliff@infiniplex.net
** Personal website: http://jratcliffscarab.blogspot.com
** Coding Website:   http://codesuppository.blogspot.com
** FundRaising Blog: http://amillionpixels.blogspot.com
** Fundraising site: http://www.amillionpixels.us
** New Temple Site:  http://newtemple.blogspot.com
**
**
** The MIT license:
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and associated documentation files (the "Software"), to deal
** in the Software without restriction, including without limitation the rights
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
** copies of the Software, and to permit persons to whom the Software is furnished
** to do so, subject to the following conditions:
**
** The above copyright notice and this permission notice shall be included in all
** copies or substantial portions of the Software.

** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
** WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
** CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

*/