pdf_signature/lib/data/services/signature_image_processing_...

160 lines
5.1 KiB
Dart

import 'dart:typed_data';
import 'package:image/image.dart' as img;
import 'package:colorfilter_generator/colorfilter_generator.dart';
import 'package:colorfilter_generator/addons.dart';
import '../../domain/models/model.dart' as domain;
/// Service for processing signature images with graphic adjustments
class SignatureImageProcessingService {
/// Build a GPU color matrix (brightness/contrast) using colorfilter_generator.
/// Domain neutral value is 1.0; addon neutral is 0. Map by (value-1.0).
List<double>? buildColorMatrix(domain.GraphicAdjust adjust) {
final bAddon = adjust.brightness - 1.0;
final cAddon = adjust.contrast - 1.0;
if (bAddon == 0 && cAddon == 0) return null; // identity
final gen = ColorFilterGenerator(
name: 'signature_adjust',
filters: [
if (bAddon != 0) ColorFilterAddons.brightness(bAddon),
if (cAddon != 0) ColorFilterAddons.contrast(cAddon),
],
);
return gen.matrix;
}
/// For display: if bgRemoval not requested, return original bytes + matrix.
/// If bgRemoval requested, perform full CPU pipeline (brightness/contrast then bg removal)
/// and return processed bytes with null matrix (already baked in).
Uint8List processForDisplay(Uint8List bytes, domain.GraphicAdjust adjust) {
if (!adjust.bgRemoval) {
// No CPU processing unless any color adjust combined with bg removal.
if (adjust.contrast == 1.0 && adjust.brightness == 1.0) {
return bytes; // identity
}
// We let GPU handle; return original bytes.
return bytes;
}
return processImage(bytes, adjust);
}
/// Decode image bytes once and reuse the decoded image for preview processing.
img.Image? decode(Uint8List bytes) {
try {
return img.decodeImage(bytes);
} catch (_) {
return null;
}
}
/// Process image bytes with the given graphic adjustments
Uint8List processImage(Uint8List bytes, domain.GraphicAdjust adjust) {
if (adjust.contrast == 1.0 &&
adjust.brightness == 0.0 &&
!adjust.bgRemoval) {
return bytes; // No processing needed
}
try {
final decoded = img.decodeImage(bytes);
if (decoded != null) {
img.Image processed = decoded;
// Apply contrast and brightness first
if (adjust.contrast != 1.0 || adjust.brightness != 0.0) {
processed = img.adjustColor(
processed,
contrast: adjust.contrast,
brightness: adjust.brightness,
);
}
// Apply background removal after color adjustments
if (adjust.bgRemoval) {
processed = _removeBackground(processed);
}
// Encode back to PNG to preserve transparency
return Uint8List.fromList(img.encodePng(processed));
} else {
return bytes;
}
} catch (e) {
// If processing fails, return original bytes
return bytes;
}
}
/// Fast preview processing:
/// - Reuses a decoded image
/// - Downscales to a small size for UI preview
/// - Uses low-compression PNG to reduce CPU cost
Uint8List processPreviewFromDecoded(
img.Image decoded,
domain.GraphicAdjust adjust, {
int maxDimension = 256,
}) {
try {
// Create a small working copy for quick adjustments
final int w = decoded.width;
final int h = decoded.height;
final double scale = (w > h ? maxDimension / w : maxDimension / h).clamp(
0.0,
1.0,
);
img.Image work =
(scale < 1.0)
? img.copyResize(decoded, width: (w * scale).round())
: img.Image.from(decoded);
// Apply contrast and brightness
if (adjust.contrast != 1.0 || adjust.brightness != 0.0) {
work = img.adjustColor(
work,
contrast: adjust.contrast,
brightness: adjust.brightness,
);
}
// Background removal on downscaled image for speed
if (adjust.bgRemoval) {
work = _removeBackground(work);
}
// Encode with low compression (level 0) for speed
return Uint8List.fromList(img.encodePng(work, level: 0));
} catch (_) {
// Fall back to original size path if something goes wrong
return processImage(
Uint8List.fromList(img.encodePng(decoded, level: 0)),
adjust,
);
}
}
/// Remove near-white background using simple threshold approach for maximum speed
img.Image _removeBackground(img.Image image) {
final result =
image.hasAlpha ? img.Image.from(image) : image.convert(numChannels: 4);
// Simple and fast: single pass through all pixels
for (int y = 0; y < result.height; y++) {
for (int x = 0; x < result.width; x++) {
final pixel = result.getPixel(x, y);
final r = pixel.r;
final g = pixel.g;
final b = pixel.b;
// Simple threshold: if pixel is close to white, make it transparent
const int threshold = 240; // Very close to white
if (r >= threshold && g >= threshold && b >= threshold) {
result.setPixel(
x,
y,
img.ColorRgba8(r.toInt(), g.toInt(), b.toInt(), 0),
);
}
}
}
return result;
}
}