use references for point args
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e9ebddba55
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@ -511,7 +511,9 @@ private:
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class Triangle
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class Triangle
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{
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{
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public:
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public:
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Triangle(const urdf::Vector3 _p1, const urdf::Vector3 _p2, const urdf::Vector3 _p3) { this->p1 = _p1; this->p2 = _p2; this->p3 = _p3;};
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Triangle(const urdf::Vector3 &_p1, const urdf::Vector3 &_p2, const urdf::Vector3 &_p3) :
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p1(_p1), p2(_p2), p3(_p3)
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{}
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Triangle() { this->clear(); };
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Triangle() { this->clear(); };
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urdf::Vector3 p1, p2, p3;
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urdf::Vector3 p1, p2, p3;
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@ -1457,7 +1459,7 @@ protected:
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return pmout;
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return pmout;
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}
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}
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void _loadVertices(const std::vector<Triangle> vertices, domGeometryRef pdomgeom) {
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void _loadVertices(const std::vector<Triangle> &vertices, domGeometryRef pdomgeom) {
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aiScene* scene = new aiScene();
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aiScene* scene = new aiScene();
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scene->mRootNode = new aiNode();
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scene->mRootNode = new aiNode();
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scene->mRootNode->mNumMeshes = 1;
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scene->mRootNode->mNumMeshes = 1;
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