rename Point->Triangle, use heuristic sphere vertices generation, add const
This commit is contained in:
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d98c6d3532
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e9ebddba55
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@ -508,11 +508,11 @@ private:
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mutable resource_retriever::Retriever retriever_;
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mutable resource_retriever::Retriever retriever_;
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};
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};
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class Point
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class Triangle
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{
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{
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public:
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public:
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Point(urdf::Vector3 _p1, urdf::Vector3 _p2, urdf::Vector3 _p3) { this->p1 = _p1; this->p2 = _p2; this->p3 = _p3;};
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Triangle(const urdf::Vector3 _p1, const urdf::Vector3 _p2, const urdf::Vector3 _p3) { this->p1 = _p1; this->p2 = _p2; this->p3 = _p3;};
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Point() { this->clear(); };
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Triangle() { this->clear(); };
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urdf::Vector3 p1, p2, p3;
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urdf::Vector3 p1, p2, p3;
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void clear() { p1.clear(); p2.clear(); p3.clear(); };
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void clear() { p1.clear(); p2.clear(); p3.clear(); };
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@ -1243,89 +1243,47 @@ protected:
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case urdf::Geometry::SPHERE: {
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case urdf::Geometry::SPHERE: {
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urdf::Sphere* urdf_sphere = (urdf::Sphere *) geometry.get();
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urdf::Sphere* urdf_sphere = (urdf::Sphere *) geometry.get();
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double r = urdf_sphere->radius;
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double r = urdf_sphere->radius;
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double phi, phid;
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int seg = 64, ring = 64;
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phid = M_PI * 2 / seg;
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phi = 0;
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std::vector<Point> sphere_vertices;
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double theta, thetad;
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thetad = M_PI / (ring + 1);
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theta = 0;
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.309, r* 0.500, r* 0.809), urdf::Vector3(r* 0.809, r* 0.309, r* 0.500), urdf::Vector3(r* 0.500, r* 0.809, r* 0.309)));
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std::vector<Triangle> sphere_vertices;
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.851, r* 0.526, r* 0.000), urdf::Vector3(r* 0.500, r* 0.809, r* 0.309), urdf::Vector3(r* 0.809, r* 0.309, r* 0.500)));
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std::vector<urdf::Vector3> points;
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.526, r* 0.000, r* 0.851), urdf::Vector3(r* 0.809, r* 0.309, r* 0.500), urdf::Vector3(r* 0.309, r* 0.500, r* 0.809)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.000, r* 0.851, r* 0.526), urdf::Vector3(r* 0.309, r* 0.500, r* 0.809), urdf::Vector3(r* 0.500, r* 0.809, r* 0.309)));
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for ( unsigned int i = 0; i < ring; ++ i ) {
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.000, r* 0.000, r* 1.000), urdf::Vector3(r*-0.309, r*-0.500, r* 0.809), urdf::Vector3(r* 0.309, r*-0.500, r* 0.809)));
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double theta_ = theta + thetad * ( i + 1 );
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.000, r*-0.851, r* 0.526), urdf::Vector3(r* 0.309, r*-0.500, r* 0.809), urdf::Vector3(r*-0.309, r*-0.500, r* 0.809)));
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for (unsigned int j = 0; j < seg; ++ j ) {
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sphere_vertices.push_back(Point(urdf::Vector3(r*-0.526, r* 0.000, r* 0.851), urdf::Vector3(r*-0.309, r*-0.500, r* 0.809), urdf::Vector3(r* 0.000, r* 0.000, r* 1.000)));
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points.push_back(urdf::Vector3(r * sin(theta_) * cos(phi + j * phid), r * sin(theta_) * sin(phi + j * phid), r * cos(theta_)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.526, r* 0.000, r* 0.851), urdf::Vector3(r* 0.000, r* 0.000, r* 1.000), urdf::Vector3(r* 0.309, r*-0.500, r* 0.809)));
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}
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sphere_vertices.push_back(Point(urdf::Vector3(r*-0.500, r* 0.809, r* 0.309), urdf::Vector3(r* 0.000, r* 1.000, r* 0.000), urdf::Vector3(r*-0.500, r* 0.809, r*-0.309)));
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}
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.000, r* 0.851, r*-0.526), urdf::Vector3(r*-0.500, r* 0.809, r*-0.309), urdf::Vector3(r* 0.000, r* 1.000, r* 0.000)));
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points.push_back(urdf::Vector3(0, 0, r));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.000, r* 0.851, r* 0.526), urdf::Vector3(r* 0.000, r* 1.000, r* 0.000), urdf::Vector3(r*-0.500, r* 0.809, r* 0.309)));
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points.push_back(urdf::Vector3(0, 0, -r));
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sphere_vertices.push_back(Point(urdf::Vector3(r*-0.851, r* 0.526, r* 0.000), urdf::Vector3(r*-0.500, r* 0.809, r* 0.309), urdf::Vector3(r*-0.500, r* 0.809, r*-0.309)));
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for(unsigned int i = 0; i < ring - 1; ++i) {
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sphere_vertices.push_back(Point(urdf::Vector3(r*-0.309, r* 0.500, r* 0.809), urdf::Vector3(r* 0.000, r* 0.000, r* 1.000), urdf::Vector3(r* 0.309, r* 0.500, r* 0.809)));
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for(unsigned int j = 0; j < seg; ++j) {
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.526, r* 0.000, r* 0.851), urdf::Vector3(r* 0.309, r* 0.500, r* 0.809), urdf::Vector3(r* 0.000, r* 0.000, r* 1.000)));
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unsigned int a, b, c, d;
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sphere_vertices.push_back(Point(urdf::Vector3(r*-0.526, r* 0.000, r* 0.851), urdf::Vector3(r* 0.000, r* 0.000, r* 1.000), urdf::Vector3(r*-0.309, r* 0.500, r* 0.809)));
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a = i * seg + j;
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.000, r* 0.851, r* 0.526), urdf::Vector3(r*-0.309, r* 0.500, r* 0.809), urdf::Vector3(r* 0.309, r* 0.500, r* 0.809)));
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b = (j == seg - 1) ? (i * seg) : (i * seg + j + 1);
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sphere_vertices.push_back(Point(urdf::Vector3(r*-0.809, r* 0.309, r* 0.500), urdf::Vector3(r*-0.309, r* 0.500, r* 0.809), urdf::Vector3(r*-0.500, r* 0.809, r* 0.309)));
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c = (i + 1) * seg + j;
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.000, r* 0.851, r* 0.526), urdf::Vector3(r*-0.500, r* 0.809, r* 0.309), urdf::Vector3(r*-0.309, r* 0.500, r* 0.809)));
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d = (j == seg - 1) ? ((i + 1) * seg) : ((i + 1) * seg + j + 1);
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sphere_vertices.push_back(Point(urdf::Vector3(r*-0.526, r* 0.000, r* 0.851), urdf::Vector3(r*-0.309, r* 0.500, r* 0.809), urdf::Vector3(r*-0.809, r* 0.309, r* 0.500)));
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sphere_vertices.push_back(Triangle(points[a], points[c], points[b]));
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sphere_vertices.push_back(Point(urdf::Vector3(r*-0.851, r* 0.526, r* 0.000), urdf::Vector3(r*-0.809, r* 0.309, r* 0.500), urdf::Vector3(r*-0.500, r* 0.809, r* 0.309)));
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sphere_vertices.push_back(Triangle(points[b], points[c], points[d]));
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sphere_vertices.push_back(Point(urdf::Vector3(r*-1.000, r* 0.000, r* 0.000), urdf::Vector3(r*-0.809, r*-0.309, r* 0.500), urdf::Vector3(r*-0.809, r* 0.309, r* 0.500)));
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}
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sphere_vertices.push_back(Point(urdf::Vector3(r*-0.526, r* 0.000, r* 0.851), urdf::Vector3(r*-0.809, r* 0.309, r* 0.500), urdf::Vector3(r*-0.809, r*-0.309, r* 0.500)));
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}
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sphere_vertices.push_back(Point(urdf::Vector3(r*-0.851, r*-0.526, r* 0.000), urdf::Vector3(r*-0.809, r*-0.309, r* 0.500), urdf::Vector3(r*-1.000, r* 0.000, r* 0.000)));
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sphere_vertices.push_back(Point(urdf::Vector3(r*-0.851, r* 0.526, r* 0.000), urdf::Vector3(r*-1.000, r* 0.000, r* 0.000), urdf::Vector3(r*-0.809, r* 0.309, r* 0.500)));
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for(unsigned int j = 0; j < seg; ++j) {
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sphere_vertices.push_back(Point(urdf::Vector3(r*-0.809, r*-0.309, r*-0.500), urdf::Vector3(r*-1.000, r* 0.000, r* 0.000), urdf::Vector3(r*-0.809, r* 0.309, r*-0.500)));
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unsigned int a, b;
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sphere_vertices.push_back(Point(urdf::Vector3(r*-0.851, r* 0.526, r* 0.000), urdf::Vector3(r*-0.809, r* 0.309, r*-0.500), urdf::Vector3(r*-1.000, r* 0.000, r* 0.000)));
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a = j;
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sphere_vertices.push_back(Point(urdf::Vector3(r*-0.851, r*-0.526, r* 0.000), urdf::Vector3(r*-1.000, r* 0.000, r* 0.000), urdf::Vector3(r*-0.809, r*-0.309, r*-0.500)));
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b = (j == seg - 1) ? 0 : (j + 1);
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sphere_vertices.push_back(Point(urdf::Vector3(r*-0.526, r* 0.000, r*-0.851), urdf::Vector3(r*-0.809, r*-0.309, r*-0.500), urdf::Vector3(r*-0.809, r* 0.309, r*-0.500)));
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sphere_vertices.push_back(Triangle(points[ring*seg], points[a], points[b]));
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sphere_vertices.push_back(Point(urdf::Vector3(r*-0.500, r*-0.809, r*-0.309), urdf::Vector3(r*-0.809, r*-0.309, r*-0.500), urdf::Vector3(r*-0.309, r*-0.500, r*-0.809)));
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a = (ring - 1) * seg + j;
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sphere_vertices.push_back(Point(urdf::Vector3(r*-0.526, r* 0.000, r*-0.851), urdf::Vector3(r*-0.309, r*-0.500, r*-0.809), urdf::Vector3(r*-0.809, r*-0.309, r*-0.500)));
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b = (j == seg - 1) ? (ring - 1) * seg : ((ring - 1) * seg + j + 1);
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sphere_vertices.push_back(Point(urdf::Vector3(r*-0.851, r*-0.526, r* 0.000), urdf::Vector3(r*-0.809, r*-0.309, r*-0.500), urdf::Vector3(r*-0.500, r*-0.809, r*-0.309)));
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sphere_vertices.push_back(Triangle(points[a], points[ring*seg+1], points[b]));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.000, r*-0.851, r*-0.526), urdf::Vector3(r*-0.500, r*-0.809, r*-0.309), urdf::Vector3(r*-0.309, r*-0.500, r*-0.809)));
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}
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sphere_vertices.push_back(Point(urdf::Vector3(r*-0.500, r*-0.809, r* 0.309), urdf::Vector3(r*-0.309, r*-0.500, r* 0.809), urdf::Vector3(r*-0.809, r*-0.309, r* 0.500)));
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sphere_vertices.push_back(Point(urdf::Vector3(r*-0.526, r* 0.000, r* 0.851), urdf::Vector3(r*-0.809, r*-0.309, r* 0.500), urdf::Vector3(r*-0.309, r*-0.500, r* 0.809)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.000, r*-0.851, r* 0.526), urdf::Vector3(r*-0.309, r*-0.500, r* 0.809), urdf::Vector3(r*-0.500, r*-0.809, r* 0.309)));
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sphere_vertices.push_back(Point(urdf::Vector3(r*-0.851, r*-0.526, r* 0.000), urdf::Vector3(r*-0.500, r*-0.809, r* 0.309), urdf::Vector3(r*-0.809, r*-0.309, r* 0.500)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.000, r*-1.000, r* 0.000), urdf::Vector3(r*-0.500, r*-0.809, r* 0.309), urdf::Vector3(r*-0.500, r*-0.809, r*-0.309)));
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sphere_vertices.push_back(Point(urdf::Vector3(r*-0.851, r*-0.526, r* 0.000), urdf::Vector3(r*-0.500, r*-0.809, r*-0.309), urdf::Vector3(r*-0.500, r*-0.809, r* 0.309)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.000, r*-0.851, r* 0.526), urdf::Vector3(r*-0.500, r*-0.809, r* 0.309), urdf::Vector3(r* 0.000, r*-1.000, r* 0.000)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.000, r*-0.851, r*-0.526), urdf::Vector3(r* 0.000, r*-1.000, r* 0.000), urdf::Vector3(r*-0.500, r*-0.809, r*-0.309)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.500, r*-0.809, r* 0.309), urdf::Vector3(r* 0.809, r*-0.309, r* 0.500), urdf::Vector3(r* 0.309, r*-0.500, r* 0.809)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.526, r* 0.000, r* 0.851), urdf::Vector3(r* 0.309, r*-0.500, r* 0.809), urdf::Vector3(r* 0.809, r*-0.309, r* 0.500)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.851, r*-0.526, r* 0.000), urdf::Vector3(r* 0.809, r*-0.309, r* 0.500), urdf::Vector3(r* 0.500, r*-0.809, r* 0.309)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.000, r*-0.851, r* 0.526), urdf::Vector3(r* 0.500, r*-0.809, r* 0.309), urdf::Vector3(r* 0.309, r*-0.500, r* 0.809)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.500, r*-0.809, r*-0.309), urdf::Vector3(r* 0.500, r*-0.809, r* 0.309), urdf::Vector3(r* 0.000, r*-1.000, r* 0.000)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.000, r*-0.851, r* 0.526), urdf::Vector3(r* 0.000, r*-1.000, r* 0.000), urdf::Vector3(r* 0.500, r*-0.809, r* 0.309)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.851, r*-0.526, r* 0.000), urdf::Vector3(r* 0.500, r*-0.809, r* 0.309), urdf::Vector3(r* 0.500, r*-0.809, r*-0.309)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.000, r*-0.851, r*-0.526), urdf::Vector3(r* 0.500, r*-0.809, r*-0.309), urdf::Vector3(r* 0.000, r*-1.000, r* 0.000)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.809, r*-0.309, r*-0.500), urdf::Vector3(r* 0.500, r*-0.809, r*-0.309), urdf::Vector3(r* 0.309, r*-0.500, r*-0.809)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.000, r*-0.851, r*-0.526), urdf::Vector3(r* 0.309, r*-0.500, r*-0.809), urdf::Vector3(r* 0.500, r*-0.809, r*-0.309)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.851, r*-0.526, r* 0.000), urdf::Vector3(r* 0.500, r*-0.809, r*-0.309), urdf::Vector3(r* 0.809, r*-0.309, r*-0.500)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.526, r* 0.000, r*-0.851), urdf::Vector3(r* 0.809, r*-0.309, r*-0.500), urdf::Vector3(r* 0.309, r*-0.500, r*-0.809)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 1.000, r* 0.000, r* 0.000), urdf::Vector3(r* 0.809, r* 0.309, r* 0.500), urdf::Vector3(r* 0.809, r*-0.309, r* 0.500)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.526, r* 0.000, r* 0.851), urdf::Vector3(r* 0.809, r*-0.309, r* 0.500), urdf::Vector3(r* 0.809, r* 0.309, r* 0.500)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.851, r* 0.526, r* 0.000), urdf::Vector3(r* 0.809, r* 0.309, r* 0.500), urdf::Vector3(r* 1.000, r* 0.000, r* 0.000)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.851, r*-0.526, r* 0.000), urdf::Vector3(r* 1.000, r* 0.000, r* 0.000), urdf::Vector3(r* 0.809, r*-0.309, r* 0.500)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.809, r* 0.309, r*-0.500), urdf::Vector3(r* 1.000, r* 0.000, r* 0.000), urdf::Vector3(r* 0.809, r*-0.309, r*-0.500)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.851, r*-0.526, r* 0.000), urdf::Vector3(r* 0.809, r*-0.309, r*-0.500), urdf::Vector3(r* 1.000, r* 0.000, r* 0.000)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.851, r* 0.526, r* 0.000), urdf::Vector3(r* 1.000, r* 0.000, r* 0.000), urdf::Vector3(r* 0.809, r* 0.309, r*-0.500)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.526, r* 0.000, r*-0.851), urdf::Vector3(r* 0.809, r* 0.309, r*-0.500), urdf::Vector3(r* 0.809, r*-0.309, r*-0.500)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.500, r* 0.809, r*-0.309), urdf::Vector3(r* 0.000, r* 1.000, r* 0.000), urdf::Vector3(r* 0.500, r* 0.809, r* 0.309)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.000, r* 0.851, r* 0.526), urdf::Vector3(r* 0.500, r* 0.809, r* 0.309), urdf::Vector3(r* 0.000, r* 1.000, r* 0.000)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.000, r* 0.851, r*-0.526), urdf::Vector3(r* 0.000, r* 1.000, r* 0.000), urdf::Vector3(r* 0.500, r* 0.809, r*-0.309)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.851, r* 0.526, r* 0.000), urdf::Vector3(r* 0.500, r* 0.809, r*-0.309), urdf::Vector3(r* 0.500, r* 0.809, r* 0.309)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.309, r* 0.500, r*-0.809), urdf::Vector3(r* 0.500, r* 0.809, r*-0.309), urdf::Vector3(r* 0.809, r* 0.309, r*-0.500)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.851, r* 0.526, r* 0.000), urdf::Vector3(r* 0.809, r* 0.309, r*-0.500), urdf::Vector3(r* 0.500, r* 0.809, r*-0.309)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.000, r* 0.851, r*-0.526), urdf::Vector3(r* 0.500, r* 0.809, r*-0.309), urdf::Vector3(r* 0.309, r* 0.500, r*-0.809)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.526, r* 0.000, r*-0.851), urdf::Vector3(r* 0.309, r* 0.500, r*-0.809), urdf::Vector3(r* 0.809, r* 0.309, r*-0.500)));
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sphere_vertices.push_back(Point(urdf::Vector3(r*-0.309, r* 0.500, r*-0.809), urdf::Vector3(r*-0.809, r* 0.309, r*-0.500), urdf::Vector3(r*-0.500, r* 0.809, r*-0.309)));
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sphere_vertices.push_back(Point(urdf::Vector3(r*-0.851, r* 0.526, r* 0.000), urdf::Vector3(r*-0.500, r* 0.809, r*-0.309), urdf::Vector3(r*-0.809, r* 0.309, r*-0.500)));
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sphere_vertices.push_back(Point(urdf::Vector3(r*-0.526, r* 0.000, r*-0.851), urdf::Vector3(r*-0.809, r* 0.309, r*-0.500), urdf::Vector3(r*-0.309, r* 0.500, r*-0.809)));
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sphere_vertices.push_back(Point(urdf::Vector3(r* 0.000, r* 0.851, r*-0.526), urdf::Vector3(r*-0.309, r* 0.500, r*-0.809), urdf::Vector3(r*-0.500, r* 0.809, r*-0.309)));
|
|
||||||
sphere_vertices.push_back(Point(urdf::Vector3(r* 0.000, r* 0.000, r*-1.000), urdf::Vector3(r* 0.309, r*-0.500, r*-0.809), urdf::Vector3(r*-0.309, r*-0.500, r*-0.809)));
|
|
||||||
sphere_vertices.push_back(Point(urdf::Vector3(r* 0.000, r*-0.851, r*-0.526), urdf::Vector3(r*-0.309, r*-0.500, r*-0.809), urdf::Vector3(r* 0.309, r*-0.500, r*-0.809)));
|
|
||||||
sphere_vertices.push_back(Point(urdf::Vector3(r* 0.526, r* 0.000, r*-0.851), urdf::Vector3(r* 0.309, r*-0.500, r*-0.809), urdf::Vector3(r* 0.000, r* 0.000, r*-1.000)));
|
|
||||||
sphere_vertices.push_back(Point(urdf::Vector3(r*-0.526, r* 0.000, r*-0.851), urdf::Vector3(r* 0.000, r* 0.000, r*-1.000), urdf::Vector3(r*-0.309, r*-0.500, r*-0.809)));
|
|
||||||
sphere_vertices.push_back(Point(urdf::Vector3(r* 0.000, r* 0.000, r*-1.000), urdf::Vector3(r*-0.309, r* 0.500, r*-0.809), urdf::Vector3(r* 0.309, r* 0.500, r*-0.809)));
|
|
||||||
sphere_vertices.push_back(Point(urdf::Vector3(r* 0.000, r* 0.851, r*-0.526), urdf::Vector3(r* 0.309, r* 0.500, r*-0.809), urdf::Vector3(r*-0.309, r* 0.500, r*-0.809)));
|
|
||||||
sphere_vertices.push_back(Point(urdf::Vector3(r*-0.526, r* 0.000, r*-0.851), urdf::Vector3(r*-0.309, r* 0.500, r*-0.809), urdf::Vector3(r* 0.000, r* 0.000, r*-1.000)));
|
|
||||||
sphere_vertices.push_back(Point(urdf::Vector3(r* 0.526, r* 0.000, r*-0.851), urdf::Vector3(r* 0.000, r* 0.000, r*-1.000), urdf::Vector3(r* 0.309, r* 0.500, r*-0.809)));
|
|
||||||
|
|
||||||
_loadVertices(sphere_vertices, cgeometry);
|
_loadVertices(sphere_vertices, cgeometry);
|
||||||
break;
|
break;
|
||||||
|
@ -1335,21 +1293,21 @@ protected:
|
||||||
double x = urdf_box->dim.x/2;
|
double x = urdf_box->dim.x/2;
|
||||||
double y = urdf_box->dim.y/2;
|
double y = urdf_box->dim.y/2;
|
||||||
double z = urdf_box->dim.z/2;
|
double z = urdf_box->dim.z/2;
|
||||||
std::vector<Point> box_vertices;
|
std::vector<Triangle> box_vertices;
|
||||||
box_vertices.push_back(Point(urdf::Vector3( x, y, -z), urdf::Vector3(-x, -y, -z), urdf::Vector3(-x, y, -z)));
|
box_vertices.push_back(Triangle(urdf::Vector3( x, y, -z), urdf::Vector3(-x, -y, -z), urdf::Vector3(-x, y, -z)));
|
||||||
box_vertices.push_back(Point(urdf::Vector3(-x, -y, -z), urdf::Vector3( x, y, -z), urdf::Vector3( x, -y, -z)));
|
box_vertices.push_back(Triangle(urdf::Vector3(-x, -y, -z), urdf::Vector3( x, y, -z), urdf::Vector3( x, -y, -z)));
|
||||||
box_vertices.push_back(Point(urdf::Vector3(-x, y, z), urdf::Vector3( x, -y, z), urdf::Vector3( x, y, z)));
|
box_vertices.push_back(Triangle(urdf::Vector3(-x, y, z), urdf::Vector3( x, -y, z), urdf::Vector3( x, y, z)));
|
||||||
box_vertices.push_back(Point(urdf::Vector3( x, -y, z), urdf::Vector3(-x, y, z), urdf::Vector3(-x, -y, z)));
|
box_vertices.push_back(Triangle(urdf::Vector3( x, -y, z), urdf::Vector3(-x, y, z), urdf::Vector3(-x, -y, z)));
|
||||||
|
|
||||||
box_vertices.push_back(Point(urdf::Vector3( x, y, -z), urdf::Vector3(-x, y, z), urdf::Vector3( x, y, z)));
|
box_vertices.push_back(Triangle(urdf::Vector3( x, y, -z), urdf::Vector3(-x, y, z), urdf::Vector3( x, y, z)));
|
||||||
box_vertices.push_back(Point(urdf::Vector3(-x, y, z), urdf::Vector3( x, y, -z), urdf::Vector3(-x, y, -z)));
|
box_vertices.push_back(Triangle(urdf::Vector3(-x, y, z), urdf::Vector3( x, y, -z), urdf::Vector3(-x, y, -z)));
|
||||||
box_vertices.push_back(Point(urdf::Vector3( x, -y, -z), urdf::Vector3( x, y, z), urdf::Vector3( x, -y, z)));
|
box_vertices.push_back(Triangle(urdf::Vector3( x, -y, -z), urdf::Vector3( x, y, z), urdf::Vector3( x, -y, z)));
|
||||||
box_vertices.push_back(Point(urdf::Vector3( x, y, z), urdf::Vector3( x, -y, -z), urdf::Vector3( x, y, -z)));
|
box_vertices.push_back(Triangle(urdf::Vector3( x, y, z), urdf::Vector3( x, -y, -z), urdf::Vector3( x, y, -z)));
|
||||||
|
|
||||||
box_vertices.push_back(Point(urdf::Vector3(-x, -y, -z), urdf::Vector3( x, -y, z), urdf::Vector3(-x, -y, z)));
|
box_vertices.push_back(Triangle(urdf::Vector3(-x, -y, -z), urdf::Vector3( x, -y, z), urdf::Vector3(-x, -y, z)));
|
||||||
box_vertices.push_back(Point(urdf::Vector3( x, -y, z), urdf::Vector3(-x, -y, -z), urdf::Vector3( x, -y, -z)));
|
box_vertices.push_back(Triangle(urdf::Vector3( x, -y, z), urdf::Vector3(-x, -y, -z), urdf::Vector3( x, -y, -z)));
|
||||||
box_vertices.push_back(Point(urdf::Vector3(-x, y, -z), urdf::Vector3(-x, -y, z), urdf::Vector3(-x, y, z)));
|
box_vertices.push_back(Triangle(urdf::Vector3(-x, y, -z), urdf::Vector3(-x, -y, z), urdf::Vector3(-x, y, z)));
|
||||||
box_vertices.push_back(Point(urdf::Vector3(-x, -y, z), urdf::Vector3(-x, y, -z), urdf::Vector3(-x, -y, -z)));
|
box_vertices.push_back(Triangle(urdf::Vector3(-x, -y, z), urdf::Vector3(-x, y, -z), urdf::Vector3(-x, -y, -z)));
|
||||||
|
|
||||||
_loadVertices(box_vertices, cgeometry);
|
_loadVertices(box_vertices, cgeometry);
|
||||||
break;
|
break;
|
||||||
|
@ -1358,16 +1316,16 @@ protected:
|
||||||
urdf::Cylinder* urdf_cylinder = (urdf::Cylinder*) geometry.get();
|
urdf::Cylinder* urdf_cylinder = (urdf::Cylinder*) geometry.get();
|
||||||
double l = urdf_cylinder->length;
|
double l = urdf_cylinder->length;
|
||||||
double r = urdf_cylinder->radius;
|
double r = urdf_cylinder->radius;
|
||||||
std::vector<Point> cylinder_vertices;
|
std::vector<Triangle> cylinder_vertices;
|
||||||
for(int i = 0; i < 32; i++ ) {
|
for(int i = 0; i < 32; i++ ) {
|
||||||
double s1 = sin(2*M_PI*i/32);
|
double s1 = sin(2*M_PI*i/32);
|
||||||
double c1 = cos(2*M_PI*i/32);
|
double c1 = cos(2*M_PI*i/32);
|
||||||
double s2 = sin(2*M_PI*(i+1)/32);
|
double s2 = sin(2*M_PI*(i+1)/32);
|
||||||
double c2 = cos(2*M_PI*(i+1)/32);
|
double c2 = cos(2*M_PI*(i+1)/32);
|
||||||
cylinder_vertices.push_back(Point(urdf::Vector3(0, 0,-l/2), urdf::Vector3(r*s2, r*c2,-l/2), urdf::Vector3(r*s1, r*c1,-l/2)));
|
cylinder_vertices.push_back(Triangle(urdf::Vector3(0, 0,-l/2), urdf::Vector3(r*s2, r*c2,-l/2), urdf::Vector3(r*s1, r*c1,-l/2)));
|
||||||
cylinder_vertices.push_back(Point(urdf::Vector3(r*s1, r*c1,-l/2), urdf::Vector3(r*s2, r*c2,-l/2), urdf::Vector3(r*s2, r*c2, l/2)));
|
cylinder_vertices.push_back(Triangle(urdf::Vector3(r*s1, r*c1,-l/2), urdf::Vector3(r*s2, r*c2,-l/2), urdf::Vector3(r*s2, r*c2, l/2)));
|
||||||
cylinder_vertices.push_back(Point(urdf::Vector3(r*s1, r*c1,-l/2), urdf::Vector3(r*s2, r*c2, l/2), urdf::Vector3(r*s1, r*c1, l/2)));
|
cylinder_vertices.push_back(Triangle(urdf::Vector3(r*s1, r*c1,-l/2), urdf::Vector3(r*s2, r*c2, l/2), urdf::Vector3(r*s1, r*c1, l/2)));
|
||||||
cylinder_vertices.push_back(Point(urdf::Vector3(0, 0, l/2), urdf::Vector3(r*s1, r*c1, l/2), urdf::Vector3(r*s2, r*c2, l/2)));
|
cylinder_vertices.push_back(Triangle(urdf::Vector3(0, 0, l/2), urdf::Vector3(r*s1, r*c1, l/2), urdf::Vector3(r*s2, r*c2, l/2)));
|
||||||
}
|
}
|
||||||
_loadVertices(cylinder_vertices, cgeometry);
|
_loadVertices(cylinder_vertices, cgeometry);
|
||||||
|
|
||||||
|
@ -1499,7 +1457,7 @@ protected:
|
||||||
return pmout;
|
return pmout;
|
||||||
}
|
}
|
||||||
|
|
||||||
void _loadVertices(std::vector<Point> vertices, domGeometryRef pdomgeom) {
|
void _loadVertices(const std::vector<Triangle> vertices, domGeometryRef pdomgeom) {
|
||||||
aiScene* scene = new aiScene();
|
aiScene* scene = new aiScene();
|
||||||
scene->mRootNode = new aiNode();
|
scene->mRootNode = new aiNode();
|
||||||
scene->mRootNode->mNumMeshes = 1;
|
scene->mRootNode->mNumMeshes = 1;
|
||||||
|
|
Loading…
Reference in New Issue