kdl_parser/convex_decomposition/ConvexDecomposition/ConvexDecomposition/cd_hull.h

251 lines
8.8 KiB
C++

#ifndef HULL_LIB_H
#define HULL_LIB_H
/*!
**
** Copyright (c) 2007 by John W. Ratcliff mailto:jratcliff@infiniplex.net
**
** Portions of this source has been released with the PhysXViewer application, as well as
** Rocket, CreateDynamics, ODF, and as a number of sample code snippets.
**
** If you find this code useful or you are feeling particularily generous I would
** ask that you please go to http://www.amillionpixels.us and make a donation
** to Troy DeMolay.
**
** DeMolay is a youth group for young men between the ages of 12 and 21.
** It teaches strong moral principles, as well as leadership skills and
** public speaking. The donations page uses the 'pay for pixels' paradigm
** where, in this case, a pixel is only a single penny. Donations can be
** made for as small as $4 or as high as a $100 block. Each person who donates
** will get a link to their own site as well as acknowledgement on the
** donations blog located here http://www.amillionpixels.blogspot.com/
**
** If you wish to contact me you can use the following methods:
**
** Skype Phone: 636-486-4040 (let it ring a long time while it goes through switches)
** Skype ID: jratcliff63367
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** AOL: jratcliff1961
** email: jratcliff@infiniplex.net
** Personal website: http://jratcliffscarab.blogspot.com
** Coding Website: http://codesuppository.blogspot.com
** FundRaising Blog: http://amillionpixels.blogspot.com
** Fundraising site: http://www.amillionpixels.us
** New Temple Site: http://newtemple.blogspot.com
**
**
** The MIT license:
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and associated documentation files (the "Software"), to deal
** in the Software without restriction, including without limitation the rights
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
** copies of the Software, and to permit persons to whom the Software is furnished
** to do so, subject to the following conditions:
**
** The above copyright notice and this permission notice shall be included in all
** copies or substantial portions of the Software.
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
** WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
** CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
namespace ConvexDecomposition
{
class HullResult
{
public:
HullResult(void)
{
mPolygons = true;
mNumOutputVertices = 0;
mOutputVertices = 0;
mNumFaces = 0;
mNumIndices = 0;
mIndices = 0;
}
bool mPolygons; // true if indices represents polygons, false indices are triangles
unsigned int mNumOutputVertices; // number of vertices in the output hull
double *mOutputVertices; // array of vertices, 3 doubles each x,y,z
unsigned int mNumFaces; // the number of faces produced
unsigned int mNumIndices; // the total number of indices
unsigned int *mIndices; // pointer to indices.
// If triangles, then indices are array indexes into the vertex list.
// If polygons, indices are in the form (number of points in face) (p1, p2, p3, ..) etc..
};
class FHullResult
{
public:
FHullResult(const HullResult &r)
{
mPolygons = r.mPolygons;
mNumOutputVertices = r.mNumOutputVertices;
mNumFaces = r.mNumFaces;
mNumIndices = r.mNumIndices;
mIndices = 0;
mOutputVertices = 0;
if ( mNumIndices )
{
mIndices = new unsigned int[mNumIndices];
memcpy(mIndices,r.mIndices,sizeof(unsigned int)*mNumIndices);
}
if ( mNumOutputVertices )
{
mOutputVertices = new float[mNumOutputVertices*3];
const double *src = r.mOutputVertices;
float *dst = mOutputVertices;
for (unsigned int i=0; i<mNumOutputVertices; i++)
{
dst[0] = (float) src[0];
dst[1] = (float) src[1];
dst[2] = (float) src[2];
dst+=3;
src+=3;
}
}
}
~FHullResult(void)
{
delete mIndices;
delete mOutputVertices;
}
bool mPolygons; // true if indices represents polygons, false indices are triangles
unsigned int mNumOutputVertices; // number of vertices in the output hull
float *mOutputVertices; // array of vertices, 3 doubles each x,y,z
unsigned int mNumFaces; // the number of faces produced
unsigned int mNumIndices; // the total number of indices
unsigned int *mIndices; // pointer to indices.
// If triangles, then indices are array indexes into the vertex list.
// If polygons, indices are in the form (number of points in face) (p1, p2, p3, ..) etc..
};
enum HullFlag
{
QF_TRIANGLES = (1<<0), // report results as triangles, not polygons.
QF_REVERSE_ORDER = (1<<1), // reverse order of the triangle indices.
QF_SKIN_WIDTH = (1<<2), // extrude hull based on this skin width
QF_DEFAULT = 0
};
class HullDesc
{
public:
HullDesc(void)
{
mFlags = QF_DEFAULT;
mVcount = 0;
mVertices = 0;
mVertexStride = 0;
mNormalEpsilon = 0.001f;
mMaxVertices = 4096; // maximum number of points to be considered for a convex hull.
mSkinWidth = 0.01f; // default is one centimeter
};
HullDesc(HullFlag flag,
unsigned int vcount,
const double *vertices,
unsigned int stride)
{
mFlags = flag;
mVcount = vcount;
mVertices = vertices;
mVertexStride = stride;
mNormalEpsilon = 0.001f;
mMaxVertices = 4096;
mSkinWidth = 0.01f; // default is one centimeter
}
bool HasHullFlag(HullFlag flag) const
{
if ( mFlags & flag ) return true;
return false;
}
void SetHullFlag(HullFlag flag)
{
mFlags|=flag;
}
void ClearHullFlag(HullFlag flag)
{
mFlags&=~flag;
}
unsigned int mFlags; // flags to use when generating the convex hull.
unsigned int mVcount; // number of vertices in the input point cloud
const double *mVertices; // the array of vertices.
unsigned int mVertexStride; // the stride of each vertex, in bytes.
double mNormalEpsilon; // the epsilon for removing duplicates. This is a normalized value, if normalized bit is on.
double mSkinWidth;
unsigned int mMaxVertices; // maximum number of vertices to be considered for the hull!
};
enum HullError
{
QE_OK, // success!
QE_FAIL // failed.
};
// This class is used when converting a convex hull into a triangle mesh.
class ConvexHullVertex
{
public:
double mPos[3];
double mNormal[3];
double mTexel[2];
};
// A virtual interface to receive the triangles from the convex hull.
class ConvexHullTriangleInterface
{
public:
virtual void ConvexHullTriangle(const ConvexHullVertex &v1,const ConvexHullVertex &v2,const ConvexHullVertex &v3) = 0;
};
class HullLibrary
{
public:
HullError CreateConvexHull(const HullDesc &desc, // describes the input request
HullResult &result); // contains the resulst
HullError ReleaseResult(HullResult &result); // release memory allocated for this result, we are done with it.
// Utility function to convert the output convex hull as a renderable set of triangles. Unfolds the polygons into
// individual triangles, compute the vertex normals, and projects some texture co-ordinates.
HullError CreateTriangleMesh(HullResult &answer,ConvexHullTriangleInterface *iface);
private:
double ComputeNormal(double *n,const double *A,const double *B,const double *C);
void AddConvexTriangle(ConvexHullTriangleInterface *callback,const double *p1,const double *p2,const double *p3);
void BringOutYourDead(const double *verts,unsigned int vcount, double *overts,unsigned int &ocount,unsigned int *indices,unsigned indexcount);
bool CleanupVertices(unsigned int svcount,
const double *svertices,
unsigned int stride,
unsigned int &vcount, // output number of vertices
double *vertices, // location to store the results.
double normalepsilon,
double *scale);
};
};
#endif