251 lines
8.8 KiB
C++
251 lines
8.8 KiB
C++
#ifndef HULL_LIB_H
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#define HULL_LIB_H
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/*!
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**
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** Copyright (c) 2007 by John W. Ratcliff mailto:jratcliff@infiniplex.net
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**
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** Portions of this source has been released with the PhysXViewer application, as well as
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** Rocket, CreateDynamics, ODF, and as a number of sample code snippets.
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**
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** If you find this code useful or you are feeling particularily generous I would
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** ask that you please go to http://www.amillionpixels.us and make a donation
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** to Troy DeMolay.
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**
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** DeMolay is a youth group for young men between the ages of 12 and 21.
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** It teaches strong moral principles, as well as leadership skills and
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** public speaking. The donations page uses the 'pay for pixels' paradigm
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** where, in this case, a pixel is only a single penny. Donations can be
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** made for as small as $4 or as high as a $100 block. Each person who donates
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** will get a link to their own site as well as acknowledgement on the
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** donations blog located here http://www.amillionpixels.blogspot.com/
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**
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** If you wish to contact me you can use the following methods:
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**
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** Skype Phone: 636-486-4040 (let it ring a long time while it goes through switches)
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** Skype ID: jratcliff63367
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** Yahoo: jratcliff63367
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** AOL: jratcliff1961
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** email: jratcliff@infiniplex.net
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** Personal website: http://jratcliffscarab.blogspot.com
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** Coding Website: http://codesuppository.blogspot.com
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** FundRaising Blog: http://amillionpixels.blogspot.com
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** Fundraising site: http://www.amillionpixels.us
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** New Temple Site: http://newtemple.blogspot.com
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**
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**
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** The MIT license:
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**
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** Permission is hereby granted, free of charge, to any person obtaining a copy
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** of this software and associated documentation files (the "Software"), to deal
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** in the Software without restriction, including without limitation the rights
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** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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** copies of the Software, and to permit persons to whom the Software is furnished
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** to do so, subject to the following conditions:
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**
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** The above copyright notice and this permission notice shall be included in all
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** copies or substantial portions of the Software.
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** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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** WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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** CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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namespace ConvexDecomposition
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{
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class HullResult
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{
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public:
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HullResult(void)
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{
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mPolygons = true;
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mNumOutputVertices = 0;
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mOutputVertices = 0;
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mNumFaces = 0;
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mNumIndices = 0;
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mIndices = 0;
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}
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bool mPolygons; // true if indices represents polygons, false indices are triangles
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unsigned int mNumOutputVertices; // number of vertices in the output hull
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double *mOutputVertices; // array of vertices, 3 doubles each x,y,z
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unsigned int mNumFaces; // the number of faces produced
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unsigned int mNumIndices; // the total number of indices
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unsigned int *mIndices; // pointer to indices.
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// If triangles, then indices are array indexes into the vertex list.
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// If polygons, indices are in the form (number of points in face) (p1, p2, p3, ..) etc..
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};
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class FHullResult
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{
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public:
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FHullResult(const HullResult &r)
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{
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mPolygons = r.mPolygons;
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mNumOutputVertices = r.mNumOutputVertices;
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mNumFaces = r.mNumFaces;
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mNumIndices = r.mNumIndices;
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mIndices = 0;
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mOutputVertices = 0;
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if ( mNumIndices )
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{
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mIndices = new unsigned int[mNumIndices];
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memcpy(mIndices,r.mIndices,sizeof(unsigned int)*mNumIndices);
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}
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if ( mNumOutputVertices )
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{
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mOutputVertices = new float[mNumOutputVertices*3];
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const double *src = r.mOutputVertices;
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float *dst = mOutputVertices;
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for (unsigned int i=0; i<mNumOutputVertices; i++)
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{
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dst[0] = (float) src[0];
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dst[1] = (float) src[1];
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dst[2] = (float) src[2];
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dst+=3;
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src+=3;
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}
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}
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}
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~FHullResult(void)
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{
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delete mIndices;
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delete mOutputVertices;
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}
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bool mPolygons; // true if indices represents polygons, false indices are triangles
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unsigned int mNumOutputVertices; // number of vertices in the output hull
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float *mOutputVertices; // array of vertices, 3 doubles each x,y,z
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unsigned int mNumFaces; // the number of faces produced
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unsigned int mNumIndices; // the total number of indices
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unsigned int *mIndices; // pointer to indices.
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// If triangles, then indices are array indexes into the vertex list.
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// If polygons, indices are in the form (number of points in face) (p1, p2, p3, ..) etc..
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};
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enum HullFlag
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{
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QF_TRIANGLES = (1<<0), // report results as triangles, not polygons.
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QF_REVERSE_ORDER = (1<<1), // reverse order of the triangle indices.
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QF_SKIN_WIDTH = (1<<2), // extrude hull based on this skin width
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QF_DEFAULT = 0
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};
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class HullDesc
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{
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public:
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HullDesc(void)
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{
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mFlags = QF_DEFAULT;
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mVcount = 0;
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mVertices = 0;
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mVertexStride = 0;
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mNormalEpsilon = 0.001f;
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mMaxVertices = 4096; // maximum number of points to be considered for a convex hull.
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mSkinWidth = 0.01f; // default is one centimeter
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};
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HullDesc(HullFlag flag,
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unsigned int vcount,
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const double *vertices,
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unsigned int stride)
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{
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mFlags = flag;
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mVcount = vcount;
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mVertices = vertices;
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mVertexStride = stride;
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mNormalEpsilon = 0.001f;
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mMaxVertices = 4096;
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mSkinWidth = 0.01f; // default is one centimeter
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}
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bool HasHullFlag(HullFlag flag) const
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{
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if ( mFlags & flag ) return true;
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return false;
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}
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void SetHullFlag(HullFlag flag)
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{
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mFlags|=flag;
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}
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void ClearHullFlag(HullFlag flag)
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{
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mFlags&=~flag;
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}
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unsigned int mFlags; // flags to use when generating the convex hull.
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unsigned int mVcount; // number of vertices in the input point cloud
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const double *mVertices; // the array of vertices.
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unsigned int mVertexStride; // the stride of each vertex, in bytes.
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double mNormalEpsilon; // the epsilon for removing duplicates. This is a normalized value, if normalized bit is on.
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double mSkinWidth;
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unsigned int mMaxVertices; // maximum number of vertices to be considered for the hull!
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};
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enum HullError
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{
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QE_OK, // success!
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QE_FAIL // failed.
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};
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// This class is used when converting a convex hull into a triangle mesh.
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class ConvexHullVertex
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{
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public:
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double mPos[3];
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double mNormal[3];
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double mTexel[2];
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};
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// A virtual interface to receive the triangles from the convex hull.
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class ConvexHullTriangleInterface
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{
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public:
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virtual void ConvexHullTriangle(const ConvexHullVertex &v1,const ConvexHullVertex &v2,const ConvexHullVertex &v3) = 0;
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};
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class HullLibrary
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{
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public:
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HullError CreateConvexHull(const HullDesc &desc, // describes the input request
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HullResult &result); // contains the resulst
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HullError ReleaseResult(HullResult &result); // release memory allocated for this result, we are done with it.
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// Utility function to convert the output convex hull as a renderable set of triangles. Unfolds the polygons into
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// individual triangles, compute the vertex normals, and projects some texture co-ordinates.
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HullError CreateTriangleMesh(HullResult &answer,ConvexHullTriangleInterface *iface);
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private:
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double ComputeNormal(double *n,const double *A,const double *B,const double *C);
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void AddConvexTriangle(ConvexHullTriangleInterface *callback,const double *p1,const double *p2,const double *p3);
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void BringOutYourDead(const double *verts,unsigned int vcount, double *overts,unsigned int &ocount,unsigned int *indices,unsigned indexcount);
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bool CleanupVertices(unsigned int svcount,
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const double *svertices,
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unsigned int stride,
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unsigned int &vcount, // output number of vertices
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double *vertices, // location to store the results.
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double normalepsilon,
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double *scale);
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};
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};
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#endif
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